Cannons also (but there’s a trick to it – later on). ![]() Boom cannons should be rocketed before you land. If a Boom cannon or cannon hits your grenadier – he is dead and you made a bad call. These 3 will makes short work of a grenadier. In fact, only a few towers are a threat (when it comes to range ) to Gs and should be dealth with quick: Grenades have range greater then that of a zooka, they also have more health then a zooka. That last bit is very important – and we’ll get to it later but for now let us first say that Gs need (a lot of )time to destroy their target, and are not very good at taking hits. Gs are fast, long ranged inaccurate guys that throw grenades all over the place. My primary army is Tmed, and as backup I have a good ol’ rifle spam. There is a new part of the text specifically about that army alone.įirst off ( not that is should matter), I’m currently lvl 45, very aggressive player by nature. I did try them alone with medics and it works. Most of the text will talk about them specifically in a Tank force. This text will hopefully help players incorporate them into their existing armies and show that Gs really do have a few things going for them. I’ve been playing with the Grenadiers (from now on Gs in the text) since they came out and they have been a wonderful addition to my existing Tank + Medic force.
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